Oficina Framework  1.3
Games Framework
OficinaFramework::AudioSystem::Audio Class Reference

Represents an audio file to be loaded. Cannot be created nor destroyed on its own. More...

#include <AudioSystem.hpp>

Public Member Functions

ALuint operator() ()
 Gets the identificator for the audio file on OpenAL. More...
 

Friends

class AudioSystem
 
class AudioSource
 
class AudioPool
 

Detailed Description

Represents an audio file to be loaded. Cannot be created nor destroyed on its own.

Member Function Documentation

◆ operator()()

ALuint OficinaFramework::AudioSystem::Audio::operator() ( )

Gets the identificator for the audio file on OpenAL.

Warning
Do not directly manipulate the Audio, unless you know exactly what you're doing.
Returns
Unsigned integer identificator for the audio file on OpenAL.

Friends And Related Function Documentation

◆ AudioPool

friend class AudioPool
friend

◆ AudioSource

friend class AudioSource
friend

◆ AudioSystem

friend class AudioSystem
friend

The documentation for this class was generated from the following file: