Oficina Framework  1.3
Games Framework
OficinaFramework::RenderingSystem::Texture Member List

This is the complete list of members for OficinaFramework::RenderingSystem::Texture, including all inherited members.

Draw(vec2 Position, vec2 DestinationSize, vec2 SrcPosition, vec2 SrcSize, float angle, float transparency, vec2 Hotspot, Color4 tint, RenderProperty rp=RENDER_NORMALLY, RenderEffect re=MODULATE_EFFECT)OficinaFramework::RenderingSystem::Texture
Draw(vec2 Position, vec2 DestinationSize, vec2 SrcPosition, vec2 SrcSize, float angle, float transparency, Color4 tint, RenderProperty rp=RENDER_NORMALLY, RenderEffect re=MODULATE_EFFECT)OficinaFramework::RenderingSystem::Texture
Draw(vec2 Position, vec2 DestinationSize, float angle, float transparency, Color4 tint, RenderProperty rp=RENDER_NORMALLY, RenderEffect re=MODULATE_EFFECT)OficinaFramework::RenderingSystem::Texture
Draw(vec2 Position, vec2 DestinationSize, float angle, Color4 tint, RenderProperty rp=RENDER_NORMALLY, RenderEffect re=MODULATE_EFFECT)OficinaFramework::RenderingSystem::Texture
Draw(vec2 Position, vec2 DestinationSize, Color4 tint, RenderProperty rp=RENDER_NORMALLY, RenderEffect re=MODULATE_EFFECT)OficinaFramework::RenderingSystem::Texture
Draw(vec2 Position, float transparency, Color4 tint, RenderProperty rp=RENDER_NORMALLY, RenderEffect re=MODULATE_EFFECT)OficinaFramework::RenderingSystem::Texture
Draw(vec2 Position, Color4 tint, float scale, RenderProperty rp=RENDER_NORMALLY, RenderEffect re=MODULATE_EFFECT)OficinaFramework::RenderingSystem::Texture
Draw(vec2 Position, Color4 tint, RenderProperty rp=RENDER_NORMALLY, RenderEffect re=MODULATE_EFFECT)OficinaFramework::RenderingSystem::Texture
GetName() constOficinaFramework::RenderingSystem::Texture
GetPath() constOficinaFramework::RenderingSystem::Texture
GetSize() constOficinaFramework::RenderingSystem::Texture
RenderingSystem::TexturePool classOficinaFramework::RenderingSystem::Texturefriend