Oficina Framework  1.3
Games Framework
OficinaFramework::RenderingSystem::Animation Member List

This is the complete list of members for OficinaFramework::RenderingSystem::Animation, including all inherited members.

Animation(SpriteSheet *sheet)OficinaFramework::RenderingSystem::Animation
dispose()OficinaFramework::RenderingSystem::Animation
Draw(vec2 Position, float magnification, Color4 tint, RenderEffect re=MODULATE_EFFECT)OficinaFramework::RenderingSystem::Animation
GetAlpha() constOficinaFramework::RenderingSystem::Animation
GetAngle() constOficinaFramework::RenderingSystem::Animation
GetAnimationSpeed() constOficinaFramework::RenderingSystem::Animation
GetCurrentAnimationName() constOficinaFramework::RenderingSystem::Animation
GetCurrentFrame() constOficinaFramework::RenderingSystem::Animation
GetDefaultAnimationSpeed() constOficinaFramework::RenderingSystem::Animation
GetFrameSize() constOficinaFramework::RenderingSystem::Animation
GetHotspot() constOficinaFramework::RenderingSystem::Animation
GetOrientation() constOficinaFramework::RenderingSystem::Animation
GetSpriteSheet()OficinaFramework::RenderingSystem::Animation
IsSyncToFramerate()OficinaFramework::RenderingSystem::Animation
RegisterAnimation(std::string AnimationName, word frame_begin, word frame_end, float speed)OficinaFramework::RenderingSystem::Animation
RegisterAnimation(std::string AnimationName, word frame_begin, word frame_end, word frame_loop, float speed)OficinaFramework::RenderingSystem::Animation
RegisterAnimation(std::string AnimationName, AnimationSpecs specs)OficinaFramework::RenderingSystem::Animation
SetAlpha(float alpha)OficinaFramework::RenderingSystem::Animation
SetAngle(float angle)OficinaFramework::RenderingSystem::Animation
SetAnimation(std::string AnimationName)OficinaFramework::RenderingSystem::Animation
SetAnimationSpeed(float speed)OficinaFramework::RenderingSystem::Animation
SetOrientation(RenderProperty rp)OficinaFramework::RenderingSystem::Animation
SetSyncToFramerate(bool state)OficinaFramework::RenderingSystem::Animation
update()OficinaFramework::RenderingSystem::Animation
~Animation()OficinaFramework::RenderingSystem::Animation