Oficina Framework  1.3
Games Framework
OficinaFramework::InputSystem Member List

This is the complete list of members for OficinaFramework::InputSystem, including all inherited members.

BindDefaultKeys()OficinaFramework::InputSystemstatic
BindKey(SDL_Keycode key, GamePadButton btn)OficinaFramework::InputSystemstatic
BindStick(SDL_Keycode key, ThumbStick stick, ThumbStickAxis axis, ThumbStickAxisSignal signal)OficinaFramework::InputSystemstatic
CallExitCommand()OficinaFramework::InputSystemstatic
dispose()OficinaFramework::InputSystemstatic
GamePadButton enum nameOficinaFramework::InputSystem
GamePadTrigger enum nameOficinaFramework::InputSystem
GetDeadZone()OficinaFramework::InputSystemstatic
GetInputDeviceName()OficinaFramework::InputSystemstatic
GetLeftStick()OficinaFramework::InputSystemstatic
GetMousePos()OficinaFramework::InputSystemstatic
GetOldState()OficinaFramework::InputSystemstatic
GetRightStick()OficinaFramework::InputSystemstatic
GetState()OficinaFramework::InputSystemstatic
GetTrigger(GamePadTrigger tr)OficinaFramework::InputSystemstatic
GetType()OficinaFramework::InputSystemstatic
HideMouse()OficinaFramework::InputSystemstatic
init()OficinaFramework::InputSystemstatic
InitJoystick()OficinaFramework::InputSystemstatic
IsExitFlagActive()OficinaFramework::InputSystemstatic
IsJoystickAvailable()OficinaFramework::InputSystemstatic
IsJoystickRumbleSupported()OficinaFramework::InputSystemstatic
IsXboxController()OficinaFramework::InputSystemstatic
MouseButton enum nameOficinaFramework::InputSystem
MovedStick(ThumbStick thumbstick, ThumbStickAxis axis, ThumbStickAxisSignal signal)OficinaFramework::InputSystemstatic
PressedButton(GamePadButton btn)OficinaFramework::InputSystemstatic
PressedKey(SDL_Scancode code)OficinaFramework::InputSystemstatic
PressedMouse(MouseButton btn)OficinaFramework::InputSystemstatic
PressingButton(GamePadButton btn)OficinaFramework::InputSystemstatic
PressingKey(SDL_Scancode code)OficinaFramework::InputSystemstatic
PressingMouse(MouseButton btn)OficinaFramework::InputSystemstatic
Rumble(float strength, dword duration)OficinaFramework::InputSystemstatic
Set(GamePadButton btn, bool st)OficinaFramework::InputSystemstatic
SetDeadZone(word dz)OficinaFramework::InputSystemstatic
SetJoystick(ThumbStick thumb, ThumbStickAxis axis, word_s sig)OficinaFramework::InputSystemstatic
SetKeyboard(ThumbStick thumb, ThumbStickAxis axis, ThumbStickAxisSignal sig)OficinaFramework::InputSystemstatic
SetMouse(MouseButton btn, bool st)OficinaFramework::InputSystemstatic
SetMouse(vec2dw pos)OficinaFramework::InputSystemstatic
SetTrigger(GamePadTrigger trig, word_s pos)OficinaFramework::InputSystemstatic
SetType(Type t)OficinaFramework::InputSystemstatic
ShowMouse()OficinaFramework::InputSystemstatic
StartJoystickRumbleSupport()OficinaFramework::InputSystemstatic
StopJoystickRumbleSupport()OficinaFramework::InputSystemstatic
ThumbStick enum nameOficinaFramework::InputSystem
ThumbStickAxis enum nameOficinaFramework::InputSystem
ThumbStickAxisSignal enum nameOficinaFramework::InputSystem
Type enum nameOficinaFramework::InputSystem
UnbindKey(SDL_Keycode key)OficinaFramework::InputSystemstatic
UnbindStick(ThumbStick stick, ThumbStickAxis axis, ThumbStickAxisSignal signal)OficinaFramework::InputSystemstatic
Update()OficinaFramework::InputSystemstatic